Future Roadmap of Spacemind

This is very much a work in progress, as there are so many plans and pieces to explain here. The top of this list will happen sooner than the bottom, and the playerbase may very well want the priorities here to change/shuffle, which is 100% ok.

-Smooth movement/animation and deal with performance issues
-Spaceship travel between planets
-Procedural generation for each planet  (Improve procedural generation to be more interesting)
-Approach planet for low-orbit teleport
-Retreat to high-orbit for hyperjump to other systems
-Procedural generation of planet to see (possibly interact via spaceship interface) in space
-Animation engine integration (engine is mostly done already)
-Allow custom animations and objects to be made via players and imported into game
-Add NPCs and items
-Add inventory system
-Add combat ARPG style  (game will include power levels [called "Spirit Power"] and will have a DragonBallZ feel to it)
-Add ability to craft/break/pickup/place objects on any planet/ship  (can build a home)
-Improve procedural generation to include objects, NPCs, structures, and dungeons
-Add social + rank engine to NPCs/players (primitive dialogue. able to romance, make NPC friends, convince NPCs to become companions, joining a military rank heirarchy to receive/give orders, that sort of thing)
-Add multiplayer
-Expand multiplayer to be multi-sharded (kinda sorta MMOish?)
-Add single player story (concept already done)
-Establish a player democracy which decides the direction of Spacemind
-Create in-game store where you can buy animations/objects/etc from others. Game is always free-to-play, but something has to be monetized for 2 reasons:

  1. There will be servers for the larger scale Spacemind universes (shouldn't be expensive with the architecture I've planned)
  2. I have to pay myself a salary to live and justify continuing to develop Spacemind

Outside of those 2 reasons, how we use the rest of the income from Spacemind can be determined by the players. Either we find ways to store/spend the extra income to protect/improve Spacemind, or we vote that the in-game store just gets X% cheaper as Spacemind gets too much money.

-Expand skills/classes (all of these are based on and can increase your character's spirit power) [Players will give/receive buffs from the support skills below]
  • hand to hand combat
  • running
  • rolling
  • sword
  • sweep
  • lunge (jump attack)
  • thrust
  • hilt thrust
  • pistols
  • rifles
  • stunning shot
  • precise shot
  • 3 shot burst

  • psionic combat (magic/telekenesis/energy blasts?)
  • flying


  • SUPPORT SKILLS
  • cooking
  • bartender
  • dancing
  • singer
  • musician
  • stylist/barber  (image designer in SWG)
  • medicine (medical, doctor)
  • tailor/seamstress? (or is this armorsmith)

  • merchant

  • farmer
  • fisher
  • miner
  • lumber (logger)
  • herber (gathering herbs?)
  • skinner (hunter? or is this not necessary since combat skills are separate)

  • ship builder
  • house builder (architect)
  • weaponsmith
  • armorsmith
  • botsmith
  • jewelsmith?

  • craftsman (tables, chairs, plumbing)

  • diplomat

  • tamer (creature handler)

  • electrician
  • computer

  • space skills
  • pilot
  • engine
  • shields  (armor?)
  • weapons
  • captain
  • scanning
  • computer  (same skill as above)


  • stealth?
  • stealer?
  • lockpick?
  • hacker?





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