-Smooth movement/animation and deal with performance issues
-Spaceship travel between planets
-Procedural generation for each planet (Improve procedural generation to be more interesting)
-Approach planet for low-orbit teleport
-Retreat to high-orbit for hyperjump to other systems
-Procedural generation of planet to see (possibly interact via spaceship interface) in space
-Animation engine integration (engine is mostly done already)
-Allow custom animations and objects to be made via players and imported into game
-Add NPCs and items
-Add inventory system
-Add combat ARPG style (game will include power levels [called "Spirit Power"] and will have a DragonBallZ feel to it)
-Add ability to craft/break/pickup/place objects on any planet/ship (can build a home)
-Improve procedural generation to include objects, NPCs, structures, and dungeons
-Add social + rank engine to NPCs/players (primitive dialogue. able to romance, make NPC friends, convince NPCs to become companions, joining a military rank heirarchy to receive/give orders, that sort of thing)
-Add multiplayer
-Expand multiplayer to be multi-sharded (kinda sorta MMOish?)
-Add single player story (concept already done)
-Establish a player democracy which decides the direction of Spacemind
-Create in-game store where you can buy animations/objects/etc from others. Game is always free-to-play, but something has to be monetized for 2 reasons:
- There will be servers for the larger scale Spacemind universes (shouldn't be expensive with the architecture I've planned)
- I have to pay myself a salary to live and justify continuing to develop Spacemind
Outside of those 2 reasons, how we use the rest of the income from Spacemind can be determined by the players. Either we find ways to store/spend the extra income to protect/improve Spacemind, or we vote that the in-game store just gets X% cheaper as Spacemind gets too much money.
-Expand skills/classes (all of these are based on and can increase your character's spirit power) [Players will give/receive buffs from the support skills below]
- hand to hand combat
- running
- rolling
- sword
- sweep
- lunge (jump attack)
- thrust
- hilt thrust
- pistols
- rifles
- stunning shot
- precise shot
- 3 shot burst
- psionic combat (magic/telekenesis/energy blasts?)
- flying
- SUPPORT SKILLS
- cooking
- bartender
- dancing
- singer
- musician
- stylist/barber (image designer in SWG)
- medicine (medical, doctor)
- tailor/seamstress? (or is this armorsmith)
- merchant
- farmer
- fisher
- miner
- lumber (logger)
- herber (gathering herbs?)
- skinner (hunter? or is this not necessary since combat skills are separate)
- ship builder
- house builder (architect)
- weaponsmith
- armorsmith
- botsmith
- jewelsmith?
- craftsman (tables, chairs, plumbing)
- diplomat
- tamer (creature handler)
- electrician
- computer
- space skills
- pilot
- engine
- shields (armor?)
- weapons
- captain
- scanning
- computer (same skill as above)
- stealth?
- stealer?
- lockpick?
- hacker?
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